Riot Games
Read from Riot Games's Greenhouse board, checked Oct 4, 2026, 7:03 AM.
Open roles
164
New (30 days)
42
Closed (30 days)
0
Typical time open
n/a
Pay listed
1%
Open roles
Software Engineering Intern - Summer 2027 (Remote)
Riot Games · Los Angeles, USA · Remote
Technical Producer II - League of Legends, Tech & Tools
Riot Games · Los Angeles, USA · On-site
Staff Software Engineer, Tools (Full-Stack) - Central Creative
Riot Games · Los Angeles, USA · On-site
Staff Software Engineer, Tools (Services) - Central Creative
Riot Games · Los Angeles, USA · On-site
Manager, Anti-Cheat Engineering - Central Technology, Anti-Cheat
Riot Games · Los Angeles, USA · On-site
Sr. Principal Machine Learning Engineer - Central Product Insights
Riot Games · Los Angeles, USA · On-site
Principal Game Designer - League of Legends, ARAM Mayhem
Riot Games · Los Angeles, USA · On-site
Senior Manager, Game Production - Unpublished R&D Product
Riot Games · Singapore · On-site
Senior Animator - Unpublished R&D Product
Riot Games · Los Angeles, USA · On-site
Staff Software Engineer, Infrastructure - Central Technology
Riot Games · Los Angeles, USA · On-site
Technical Producer II, Infrastructure - Central Technology
Riot Games · Los Angeles, USA · On-site
Senior Technical Producer, 1st Party Platforms - Central Compliance & Release
Riot Games · Los Angeles, USA · On-site
Senior Software Engineer, Riot Client - Publishing Platform
Riot Games · Los Angeles, USA · On-site
Principal Program Manager, Global Broadcast Strategy & Operations (12 Month Contract)
Riot Games · Dublin, Ireland · On-site
Senior Manager, Enterprise Engineering & Process Excellence
Riot Games · Los Angeles, USA · On-site
Director, Art Direction - Unpublished R&D Product
Riot Games · Los Angeles, USA · On-site
Principal Creative Director, Growth Marketing & Lifecycle
Riot Games · Los Angeles, USA · On-site
Principal Technical Product Manager - VALORANT, Developer Tooling
Riot Games · Los Angeles, USA · On-site
Staff Software Engineer - Teamfight Tactics, Mobile
Riot Games · Los Angeles, USA · On-site
Manager, Software Engineering - League of Legends, Alternate Play Modes
Riot Games · Los Angeles, USA · Hybrid
Senior Technical Producer — Teamfight Tactics, Core Tech
Riot Games · Los Angeles, USA · On-site
Senior Game Producer - League of Legends, Alternate Play Modes
Riot Games · Los Angeles, USA · On-site
Principal Visual Design Artist - Unpublished R&D Product
Riot Games · Los Angeles, USA · On-site
Principal Software Engineer - League of Legends , UI Tooling
Riot Games · Los Angeles, USA · On-site
Staff Application Engineer - Enterprise Data & AI (Intelligence Platform)
Riot Games · Los Angeles, USA · On-site
Manager, Software Engineering - SRE Site Lead: Dublin ROC
Riot Games · Dublin, Ireland · On-site
Principal Data Engineer -Teamfight Tactics
Riot Games · Los Angeles, USA · On-site
Sr. Community Management Lead - Riftbound
Riot Games · Los Angeles, USA · On-site
Senior Anti-Cheat Engineer - Central Technology, Anti-Cheat
Riot Games · Los Angeles, USA · Hybrid
Staff Application Engineer, OneStream
Riot Games · Los Angeles, USA · On-site
Manager, Narrative Writing - League of Legends
Riot Games · Los Angeles, USA · On-site
Staff Software Engineer, Enterprise AI
Riot Games · Los Angeles, USA · On-site
Sr. Director, Creative Direction - TFT
Riot Games · Los Angeles, USA · On-site
Staff Software Engineer, Build Services - Teamfight Tactics
Riot Games · Los Angeles, USA; Mercer Island, USA · On-site
Sr. Manager, Game Production - Unpublished R&D Product
Riot Games · Los Angeles, USA; Mercer Island, USA · On-site
Senior Technical Product Manager - Publishing Platform, Organized Play
Riot Games · Los Angeles, USA; Mercer Island, USA · On-site
Senior Narrative Designer - Unpublished R&D Product
Riot Games · Shanghai, China · On-site
Principal Insights Analyst - Central Product Insights
Riot Games · Los Angeles, USA · On-site
Senior User Experience Designer - Unpublished R&D Product
Riot Games · Guangzhou, China · On-site
Principal Publishing Product Manager – Unpublished R&D Product
Riot Games · Los Angeles, USA · On-site
Rendering Technical Artist II - League of Legends (Contract)
Riot Games · Singapore · Hybrid
Principal Machine Learning Engineer (Platform & Integrations)- League of Legends
Riot Games · Los Angeles, USA · On-site
Publishing Product Manager, Americas
Riot Games · Los Angeles, USA · On-site
Manager, Technical Game Design - Teamfight Tactics
Riot Games · Los Angeles, USA · On-site
Senior Technical Producer - Developer Connections, Build & Release
Riot Games · Los Angeles, USA · On-site
Principal Software Engineer - DevOps / Site Reliability Engineer
Riot Games · Singapore · On-site
Principal Software Engineer, Services/DevOps - Wild Rift
Riot Games · Los Angeles, USA · On-site
Senior Technical Producer - Central Technology, Data Foundations
Riot Games · Los Angeles, USA · On-site
Senior User Experience Designer, Accessibility - Central QA Ops
Riot Games · Los Angeles, USA · On-site
Senior Technical Artist, Animation - Unpublished R&D Product
Riot Games · Shanghai, China · On-site
Staff Machine Learning Engineer, Audio - Singapore Efficiency Team
Riot Games · Singapore · On-site
Staff Machine Learning Engineer, 3D - Singapore Efficiency Team
Riot Games · Singapore · On-site
Staff Machine Learning Engineer, Animation - Singapore Efficiency Team
Riot Games · Singapore · On-site
Staff Software Engineer, Social & Store - Unpublished R&D Product ( Australia-based, Relocation and Visa Sponsorship provided)
Riot Games · Sydney, Australia · On-site
Staff Software Engineer, Engine & Tools - Unpublished R&D Product
Riot Games · Sydney, Australia · On-site
Principal Software Engineer, Rendering - Unpublished R&D Product
Riot Games · Los Angeles, USA · On-site
Principal Data Engineer, Personalization - Central Product Insights
Riot Games · Los Angeles, USA · On-site
Manager, Software Engineering - Publishing Platform, Core Game Loop
Riot Games · Los Angeles, USA; Mercer Island, USA · On-site
Staff Software Engineer - Esports Platforms
Riot Games · Los Angeles, USA · On-site
Principal Game Product Manager, Cosmetics - Teamfight Tactics
Riot Games · Singapore · On-site
Technical Producer II - Publishing Platform, Commerce
Riot Games · Los Angeles, USA; Mercer Island, USA · On-site
Senior Art Outsourcing Manager, Weapon Concept - VALORANT, Skins
Riot Games · Los Angeles, USA · On-site
Senior Manager, Art Management - Unpublished R&D Product
Riot Games · Singapore · On-site
Manager, Software Engineering, Core Services - VALORANT
Riot Games · Mercer Island, USA · On-site
Principal Software Engineer - Developer Connections, Game Release
Riot Games · Los Angeles, USA · On-site
Art Project Manager - Unpublished R&D Product (Contract)
Riot Games · Shanghai, China · On-site
Senior Manager, Art Direction - Unpublished R&D Product
Riot Games · Singapore · On-site
Sr. Principal Insights Analyst - Central Product Insights
Riot Games · Los Angeles, USA · On-site
Senior Game Designer, Balancing & Economy - Unpublished R&D Product
Riot Games · Shanghai, China · On-site
Cloud Infrastructure and Security Engineer (Contract)
Riot Games · Shanghai, China · On-site
Senior Technical Product Manager, SDK Social - Publishing Platform
Riot Games · Los Angeles, USA; Mercer Island, USA · On-site
Staff Machine Learning Engineer (Applied Modeling) - League of Legends
Riot Games · Los Angeles, USA · On-site
Principal Software Engineer, Gameplay - Teamfight Tactics
Riot Games · Los Angeles, USA · On-site
Sr. Manager, Game Production (Production Lead) - Unpublished R&D Product
Riot Games · Los Angeles, USA · On-site
Staff Data and AI Engineer - Enterprise
Riot Games · Los Angeles, USA · On-site
Staff Software Engineer, Build Platforms - VALORANT
Riot Games · Los Angeles, USA; Mercer Island, USA · On-site
Staff Software Engineer, Unreal Ecosystem (Australia-Based; Relocation Provided)
Riot Games · Sydney, Australia · On-site
Staff Software Engineer, Platform Services - Central Technology, Anti-Cheat
Riot Games · Los Angeles, USA · On-site
Technical Art Manager - Unpublished R&D Product
Riot Games · Sydney, Australia · On-site
Senior Software Engineer, Riot Client - Publishing Platform
Riot Games · Los Angeles, USA · On-site
Staff Machine Learning Engineer - Game Tech Group, ML Platform
Riot Games · Los Angeles, USA · On-site
QA Engineer - Unpublished R&D Product (Contract)
Riot Games · Guangzhou, China · On-site
Staff Software Engineer, Developer Experience & Workflows - VALORANT
Riot Games · Los Angeles, USA; Mercer Island, USA · On-site
Manager, Software Engineering - VALORANT, Gameplay Cosmetics
Riot Games · Los Angeles, USA; Mercer Island, USA · On-site
Staff Software Engineer - Automation & Build Systems - Unpublished R&D Product (Australia-Based; Relocation & Visa Sponsorship Provided)
Riot Games · Sydney, Australia · On-site
Senior Software Engineer, SDK Foundations - Publishing Platform
Riot Games · Los Angeles, USA · On-site
VFX Artist - Unpublished R&D Product (Contract)
Riot Games · Guangzhou, China · On-site
Game Designer, System - Unpublished R&D Product (Contract)
Riot Games · Guangzhou, China · On-site
Staff Software Engineer, Gameplay - Unpublished R&D Product
Riot Games · Guangzhou, China · On-site
Senior Concept Artist, Environment - Unpublished R&D Product
Riot Games · Guangzhou, China · On-site
Principal Software Engineer, AI Enablement - Central Product
Riot Games · Los Angeles, USA · On-site
Staff Software Engineer, Riot Client - Publishing Platform
Riot Games · Los Angeles, USA · On-site
Senior Game Designer, Combat - Unpublished R&D Product
Riot Games · Shanghai, China · On-site
Manager, Software Engineering (Services Lead) - Unpublished R&D Product
Riot Games · Los Angeles, USA · On-site
Software Engineer, Services - Unpublished R&D Product (Contract)
Riot Games · Shanghai, China · On-site
Senior Manager, Data Engineering - Valorant
Riot Games · Los Angeles, USA · On-site
Senior Technical Program Manager - Publishing Platform
Riot Games · Los Angeles, USA · On-site
Publishing Product Manager, Event - VALORANT (Contract)
Riot Games · Shanghai, China · On-site
Sr. Manager, Audio Direction - Unpublished R&D Product
Riot Games · Los Angeles, USA · On-site
Principal Insights Analyst, AXE - Teamfight Tactics
Riot Games · Los Angeles, USA · On-site
Senior Game Producer 高级游戏项目管理经理 - Unpublished R&D Product
Riot Games · Guangzhou, China · On-site
Sr. Manager, Game Design 主策 - Unpublished R&D Product
Riot Games · Guangzhou, China · On-site
Senior QA Engineer, Compliance & Release - Wild Rift
Riot Games · Shanghai, China · On-site
Program Manager, Workplace Experience & Real Estate (APAC)
Riot Games · Shanghai, China · Hybrid
Manager, Software Engineering, Gameplay AI - VALORANT
Riot Games · Los Angeles, USA · On-site
Senior Manager, Art Direction, Skins – League of Legends
Riot Games · Singapore · On-site
Manager, Software Engineering, Publishing Engagement - Publishing Platform
Riot Games · Seoul, Korea · On-site
Software Engineer, Gameplay - Unpublished R&D Product (Contract)
Riot Games · Guangzhou, China · On-site
Software Engineer, Services - Unpublished R&D Product (Contract)
Riot Games · Guangzhou, China · On-site
Staff Software Engineer, Console - Unpublished R&D Product
Riot Games · Los Angeles, USA; Sydney, Australia · On-site
Principal Software Engineer, Test Automation - League of Legends
Riot Games · Los Angeles, USA · On-site
Software Engineer, Gameplay - Unpublished R&D Product (Contract)
Riot Games · Shanghai, China · On-site
Senior Software Engineer, VALORANT - Release Engineering
Riot Games · Sydney, Australia · On-site
Senior Manager, Software Engineering, Platform Engineering - VALORANT
Riot Games · Los Angeles, USA; Mercer Island, USA · On-site
Game Designer, Combat - Unpublished R&D Product (Contract)
Riot Games · Shanghai, China · On-site
Staff Software Engineer - Unpublished R&D Product (Australia-Based; Relocation Provided)
Riot Games · Sydney, Australia · On-site
Senior Game Product Manager, Monetization and Growth - FFGS/金铲铲之战
Riot Games · Shanghai, China · On-site
Staff Software Engineer, Services - Unpublished R&D Product
Riot Games · Shanghai, China · On-site