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Constructor Knowledge Labs

Quantum Physicist — Simulation and Neutral Atoms

Germany · Hybrid · Research

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About the role

Teaching
Location: Remote within Europe, with regular presence in Bremen Direct Reports: None; supervision of students possible Working Model: Remote / hybrid. Regular time on-site in Bremen. Mission Lead our work on quantum simulation and atomic platforms. The role covers modelling and simulation of quantum many-body systems, model-based calibration of atomic hardware, and optimal control, combining research with a software product that puts those methods into other people's hands. Responsibilities Pillar 1 Simulation and Modelling - Model and simulate quantum many-body systems, on hardware and in digital twins. - Develop and validate models of neutral-atom and trapped-ion platforms against experimental data. - Work on optimal control and pulse design for atomic systems. Success Metrics and KPIs: model accuracy against measurement, methods delivered into the product. Pillar 2 Hardware Engagement - Support bring-up and calibration on partner and customer platforms. - Act as the scientific interface to hardware vendors and research groups running atomic systems. - Turn what is learned on hardware into product capability. Accountability: calibration methods that work on real systems, not only in simulation. Pillar 3 Research and Teaching - Publish, and build collaborations with Constructor University faculty and external groups. - Contribute to grant applications, including DFG and EU programmes. - Contribute to course and teaching-lab material if that interests you. Success Metrics and KPIs: publications, collaborations established, grant applications supported. Requirements Experience - PhD in physics, with hands-on experience in neutral atoms, trapped ions or quantum simulation. - Optimal control, noise modelling or open quantum systems. - Experience in a leading experimental or theory group. - Track record of publication. Skills & Competencies - Able to write the code you need. You do not need to be a software engineer. - Comfortable moving between theory, simulation and real hardware. - Interest in seeing methods reach users rather than stopping at the paper. - Clear scientific communication. Education & Languages - PhD in physics or a closely related field. - Fluent English. What This Role Is (and Is Not) This role IS - Research with a product behind it, and users at the end of it. - A role with genuine publication and collaboration time. - Access to hardware and to a university partner. This role is NOT - A purely academic postdoc. - A pure software role. - A role confined to one hardware platform.