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Principal Technical Sound Designer
US · Remote · Full-time · Design
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About the role
C++Unreal Engine
This position is listed on behalf of a partner company, who manages all applications and next steps. Our partner is looking for a Principal Technical Sound Designer based in the United States.
This is a principal-level opportunity to shape the technical audio foundations of ambitious AA and AAA game projects. You will architect, build, and optimize scalable audio systems using Unreal Engine, Wwise, C++, Blueprints, and MetaSounds. Working across multiple projects, you will create sophisticated solutions for dynamic mixing, spatial audio, dialogue, and multiplayer experiences. You will also develop editor tools and workflows that empower audio teams to work more efficiently and independently. The role combines deep technical expertise with hands-on sound design and creative problem-solving. Your work will help deliver immersive, production-ready audio experiences, including the tension and atmosphere central to horror-focused games.