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AditiStaffing

audio engineer

Redmond, WA, us · On-site · Contract

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About the role

C++CMATLABUnity
Job Title: Game Audio Engineer (Oculus)  Duration: 6+ Months (possibility of extension) Duties:Implement software infrastructure for audio techniques in areas such as spatial audio, room acoustics, etc.Integrate audio technologies in commercial and proprietary engines  • Maintain, test and debug existing software codebase, as well as adding new features.Work alongside art team to prototype new game demos and experiences Skills: - 5+ years of experience in C/C++ programming. - 3+ years of experience in audio middleware software such as FMOD, AudioKineticWise, XAudio, etc. - 3+ years of experience in Unity and Unreal  - 3+ years of experience in game audio software development  - In-depth understanding of DSP systems, signal processing algorithms, convolution, FIR/IIR filters, DSP frameworks and DSP integration - Prior experience in MATLAB programming preferred but not required If you are interested, please send me your updated resume with the following details. Thanks, Saradhi padmast(at)aditistaffing.com