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audio engineer
Redmond, WA, us · On-site · Contract
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About the role
C++CMATLABUnity
Job Title: Game Audio Engineer (Oculus)
Duration: 6+ Months (possibility of extension)
Duties:Implement software infrastructure for audio techniques in areas such as spatial audio, room acoustics, etc.Integrate audio technologies in commercial and proprietary engines • Maintain, test and debug existing software codebase, as well as adding new features.Work alongside art team to prototype new game demos and experiences Skills:
- 5+ years of experience in C/C++ programming.
- 3+ years of experience in audio middleware software such as FMOD, AudioKineticWise, XAudio, etc.
- 3+ years of experience in Unity and Unreal
- 3+ years of experience in game audio software development
- In-depth understanding of DSP systems, signal processing algorithms, convolution, FIR/IIR filters, DSP frameworks and DSP integration
- Prior experience in MATLAB programming preferred but not required
If you are interested, please send me your updated resume with the following details.
Thanks,
Saradhi
padmast(at)aditistaffing.com