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Staff Hero Designer

US · Remote · Full-time · Design

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About the role

This position is listed on behalf of a partner company, who manages all applications and next steps. Our partner is looking for a Staff Hero Designer based in United States. This role leads the creative vision, design, and execution quality of one or more playable hero characters for an upcoming game project. You will own core combat, traversal, abilities, controls, camera, and other player-facing mechanics from early prototypes through final polish. The position combines hands-on technical implementation with creative leadership, iteration, and cross-disciplinary collaboration. You will work closely with Gameplay Programmers, Animators, VFX Artists, Character Artists, Mission Designers, Narrative, and other development partners. As a Staff-level designer, you will help establish standards, mentor other designers, and influence the quality and consistency of third-person player experiences. The role offers significant autonomy to solve design problems, champion new ideas, and continuously improve tools, processes, and gameplay systems. Success requires deep expertise in game feel, player clarity, technical design, and highly polished third-person gameplay.