hirq
← All jobs

Wildlife Studios

Audio Design Intern

São Paulo · On-site · Audio

Apply well, not just fast

Create a free account and upload your resume to get a match score, keyword gaps, a tailored resume, a cover letter and interview prep for this job.

About the role

UnityUI Design
Audio Design Intern — Wildlife We are looking for an Audio Design Intern to join our Audio team at Wildlife Studios! Our team is responsible for creating, producing, and implementing audio across a variety of mobile games, working directly with Game Design, Art, Engineering, and Product teams. What you'll do - Support the creation and editing of sound effects (SFX) for characters, user interfaces (UI), environments, abilities, and other in-game elements. - Edit, clean up, process, and organize audio files, including SFX, music, and dialogue/voice assets. - Assist with in-game audio implementation and testing using tools like Unity and Wwise, under the team's guidance. - Participate in creative sessions, audio reference research, and sound design concept development. - Help organize sound libraries, project files, and technical documentation. - Collaborate with Audio Designers and cross-disciplinary team members, receiving feedback and contributing to creative discussions. - Explore new tools and technologies, including AI-driven solutions, to support and optimize audio production workflows. What you'll need - Currently pursuing an undergraduate degree (bachelor’s or associate) in Audio, Music, Music Production, Audiovisual, Game Design/Development, or related fields. - Basic knowledge of audio editing and manipulation in a DAW (Reaper, Pro Tools, Ableton Live, Cubase, Audition, or similar). - Passion for sound design, video games, and interactive audio production. - Strong critical listening skills, creativity, and attention to detail. - Eagerness to learn, experiment with new workflows, and work collaboratively. - Good organizational and communication skills. Nice to have - Basic knowledge of game audio middleware and engines, such as Wwise, FMOD, or Unity. - Familiarity with audio editing, mixing, and audio processing. - Interest in procedural audio, adaptive audio, and audio systems implementation. - Personal or academic projects, or a portfolio demonstrating an interest in sound design.